Stefan Schuermans commited on 2019-06-15 20:15:55
Showing 4 changed files, with 216 additions and 9 deletions.
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@@ -0,0 +1 @@ |
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+A0A0A0 |
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@@ -15,6 +15,9 @@ |
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#include "Game.h" |
| 16 | 16 |
#include "Mgrs.h" |
| 17 | 17 |
#include "Module.h" |
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+#include "OpConn.h" |
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+#include "OpConnIf.h" |
|
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+#include "OpReqIf.h" |
|
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#include "OutStreamFile.h" |
| 19 | 22 |
#include "Pong.h" |
| 20 | 23 |
#include "Time.h" |
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@@ -22,6 +25,11 @@ |
| 22 | 25 |
|
| 23 | 26 |
namespace Blinker {
|
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|
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+/// operator connection name suffix for left player's connection |
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+std::string const Pong::OpConnSuffixLeft = "/left"; |
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+/// operator connection name suffix for right player's connection |
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+std::string const Pong::OpConnSuffixRight = "/right"; |
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+ |
|
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/** |
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* @brief constructor |
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* @param[in] name module name |
| ... | ... |
@@ -33,10 +41,16 @@ Pong::Pong(const std::string &name, Mgrs &mgrs, const Directory &dirBase): |
| 33 | 41 |
m_fileBallColor(dirBase.getFile("ballColor")),
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m_fileLineColor(dirBase.getFile("lineColor")),
|
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m_filePadColor(dirBase.getFile("padColor")),
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- m_ballColor(), m_lineColor(), m_padColor(), |
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+ m_fileComputerColor(dirBase.getFile("computerColor")),
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+ m_ballColor(), m_lineColor(), m_padColor(), m_computerColor(), |
|
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m_ballPosX(-1), m_ballPosY(-1), m_ballDirX(0), m_ballDirY(0), |
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- m_padSize(0), m_leftPosY(0), m_rightPosY(0), m_leftDelay(0), m_rightDelay(0) |
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+ m_padSize(0), m_leftPosY(0), m_rightPosY(0), m_leftDelay(0), m_rightDelay(0), |
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+ m_pConnLeft(NULL), m_pConnRight(NULL) |
|
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{
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+ // open operator connection interfaces for left and right player |
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+ m_mgrs.m_opMgr.open(m_name + OpConnSuffixLeft, this); |
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+ m_mgrs.m_opMgr.open(m_name + OpConnSuffixRight, this); |
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+ |
|
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// FIXME: activate at begin for initial development only |
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activate(); |
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} |
| ... | ... |
@@ -44,6 +58,20 @@ Pong::Pong(const std::string &name, Mgrs &mgrs, const Directory &dirBase): |
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/// virtual destructor |
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Pong::~Pong() |
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{
|
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+ // close operator connection interfaces |
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+ m_mgrs.m_opMgr.close(m_name + OpConnSuffixLeft); |
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+ m_mgrs.m_opMgr.close(m_name + OpConnSuffixRight); |
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+ |
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+ // close open operator connections |
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+ if (m_pConnLeft) {
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+ m_pConnLeft->close(); |
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+ m_pConnLeft = NULL; |
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+ } |
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+ if (m_pConnRight) {
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+ m_pConnRight->close(); |
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+ m_pConnRight = NULL; |
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+ } |
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+ |
|
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// cancel time callback request |
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m_mgrs.m_callMgr.cancelTimeCall(this); |
| 49 | 77 |
} |
| ... | ... |
@@ -56,13 +84,108 @@ bool Pong::updateConfigGame() |
| 56 | 84 |
// color file was modified -> convert color, return true for update |
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if (colorUpdate(m_fileBallColor, m_ballColor) || |
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colorUpdate(m_fileLineColor, m_lineColor) || |
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- colorUpdate(m_filePadColor, m_padColor)) {
|
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+ colorUpdate(m_filePadColor, m_padColor) || |
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+ colorUpdate(m_fileComputerColor, m_computerColor)) {
|
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ret = true; |
| 61 | 90 |
} |
| 62 | 91 |
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return ret; |
| 64 | 93 |
} |
| 65 | 94 |
|
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+/** |
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+ * @brief check if accepting new operator connction is possible |
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+ * @param[in] name operator interface name |
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+ * @return if accepting new connection is possible |
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+ */ |
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+bool Pong::acceptNewOpConn(const std::string &name) |
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+{
|
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+ // left player can join if none there yet |
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+ if (name == m_name + OpConnSuffixLeft && ! m_pConnLeft) {
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+ return true; |
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+ } |
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+ // right player can join if none there yet |
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+ if (name == m_name + OpConnSuffixRight && ! m_pConnRight) {
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+ return true; |
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+ } |
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+ // default: reject connection |
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+ return false; |
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+} |
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+ |
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+/** |
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+ * @brief new operator connection |
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+ * @param[in] name operator interface name |
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+ * @param[in] pConn operator connection object |
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+ * |
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+ * The new connection may not yet be used for sending inside this callback. |
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+ */ |
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+void Pong::newOpConn(const std::string &name, OpConn *pConn) |
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+{
|
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+ // left player joins if none there yet |
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+ if (name == m_name + OpConnSuffixLeft && ! m_pConnLeft) {
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+ m_pConnLeft = pConn; |
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+ redraw(); // player color is different for phone / computer |
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+ return; |
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+ } |
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+ // right player joins if none there yet |
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+ if (name == m_name + OpConnSuffixRight && ! m_pConnRight) {
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+ m_pConnRight = pConn; |
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+ redraw(); // player color is different for phone / computer |
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+ return; |
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+ } |
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+} |
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+ |
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+/** |
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+ * @brief key command received on operator connection |
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+ * @param[in] pConn operator connection object |
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+ * @param[in] key key that was pressed |
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+ */ |
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+void Pong::opConnRecvKey(OpConn *pConn, char key) |
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+{
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+ // left player |
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+ if (pConn == m_pConnLeft) {
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+ processKey(key, m_leftPosY); |
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+ return; |
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+ } |
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+ // right player |
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+ if (pConn == m_pConnRight) {
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+ processKey(key, m_rightPosY); |
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+ return; |
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+ } |
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+} |
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+ |
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+/** |
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+ * @brief play command received on operator connection |
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+ * @param[in] pConn operator connection object |
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+ * @param[in] sound name of sound to play |
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+ */ |
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+void Pong::opConnRecvPlay(OpConn *pConn, const std::string &sound) |
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+{
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+ (void)pConn; |
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+ (void)sound; |
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+} |
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+ |
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+/** |
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+ * @brief operator connection is closed |
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+ * @param[in] pConn operator connection object |
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+ * |
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+ * The connection may not be used for sending any more in this callback. |
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+ */ |
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+void Pong::opConnClose(OpConn *pConn) |
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+{
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+ // left player leaves |
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+ if (pConn == m_pConnLeft) {
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+ m_pConnLeft = NULL; |
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+ redraw(); // player color is different for phone / computer |
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+ return; |
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+ } |
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+ // right player leaves |
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+ if (pConn == m_pConnRight) {
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+ m_pConnRight = NULL; |
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+ redraw(); // player color is different for phone / computer |
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+ return; |
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+ } |
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+} |
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+ |
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/// re-initialize game (e.g. due to config change) |
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void Pong::reinitialize() |
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{
|
| ... | ... |
@@ -77,6 +200,7 @@ void Pong::reinitialize() |
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color2data(m_fileBallColor, m_ballColor); |
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color2data(m_fileLineColor, m_lineColor); |
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color2data(m_filePadColor, m_padColor); |
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+ color2data(m_fileComputerColor, m_computerColor); |
|
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|
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// FIXME: start ball for development |
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startBall(); |
| ... | ... |
@@ -97,8 +221,10 @@ void Pong::redraw() |
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} |
| 98 | 222 |
|
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// draw pads |
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- lineVert(m_leftPosY, m_leftPosY + m_padSize - 1, 0, m_padColor); |
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- lineVert(m_rightPosY, m_rightPosY + m_padSize - 1, m_width - 1, m_padColor); |
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+ lineVert(m_leftPosY, m_leftPosY + m_padSize - 1, 0, |
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+ m_pConnLeft ? m_padColor : m_computerColor); |
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+ lineVert(m_rightPosY, m_rightPosY + m_padSize - 1, m_width - 1, |
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+ m_pConnRight ? m_padColor : m_computerColor); |
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| 102 | 228 |
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// draw ball |
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pixel(m_ballPosY, m_ballPosX, m_ballColor); |
| ... | ... |
@@ -111,8 +237,12 @@ void Pong::redraw() |
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void Pong::timeCall() |
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{
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// computer player: move pads |
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+ if (! m_pConnLeft) {
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computerLeft(); |
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+ } |
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+ if (! m_pConnRight) {
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computerRight(); |
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+ } |
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// bounce ball |
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bounceBall(); |
| ... | ... |
@@ -128,6 +258,24 @@ void Pong::timeCall() |
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planTimeCall(); |
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} |
| 130 | 260 |
|
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+/** |
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+ * @brief process key received from phone player |
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+ * @param[in] key received key from player |
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+ * @param[in,out] padPosY y position of player's pad |
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+ */ |
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+void Pong::processKey(char key, int &padPosY) |
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+{
|
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+ // move pad (2 = up, 8 = down), do not move pad out of field |
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+ if (key == '2' && padPosY > 0) {
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+ --padPosY; |
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+ redraw(); |
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+ } |
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+ else if (key == '8' && padPosY < m_height - m_padSize) {
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+ ++padPosY; |
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+ redraw(); |
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+ } |
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+} |
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+ |
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/** |
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* @brief delay processing for computer players |
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* @param[in,out] delay delay variable of computer player |
| ... | ... |
@@ -19,6 +19,9 @@ |
| 19 | 19 |
#include "Game.h" |
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#include "Mgrs.h" |
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#include "Module.h" |
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+#include "OpConn.h" |
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+#include "OpConnIf.h" |
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+#include "OpReqIf.h" |
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#include "OutStreamFile.h" |
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#include "Time.h" |
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#include "TimeCallee.h" |
| ... | ... |
@@ -26,7 +29,7 @@ |
| 26 | 29 |
namespace Blinker {
|
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|
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/// pong game |
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-class Pong: public Game, public TimeCallee |
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+class Pong: public Game, public OpReqIf, public TimeCallee |
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{
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public: |
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/** |
| ... | ... |
@@ -51,6 +54,44 @@ public: |
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/// check for update of configuration (derived game), return true on update |
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virtual bool updateConfigGame(); |
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|
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+ /** |
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+ * @brief check if accepting new operator connction is possible |
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+ * @param[in] name operator interface name |
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+ * @return if accepting new connection is possible |
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+ */ |
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+ virtual bool acceptNewOpConn(const std::string &name); |
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+ |
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+ /** |
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+ * @brief new operator connection |
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+ * @param[in] name operator interface name |
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+ * @param[in] pConn operator connection object |
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+ * |
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+ * The new connection may not yet be used for sending inside this callback. |
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+ */ |
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+ virtual void newOpConn(const std::string &name, OpConn *pConn); |
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+ |
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+ /** |
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+ * @brief key command received on operator connection |
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+ * @param[in] pConn operator connection object |
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+ * @param[in] key key that was pressed |
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+ */ |
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+ virtual void opConnRecvKey(OpConn *pConn, char key); |
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+ |
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+ /** |
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+ * @brief play command received on operator connection |
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+ * @param[in] pConn operator connection object |
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+ * @param[in] sound name of sound to play |
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+ */ |
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+ virtual void opConnRecvPlay(OpConn *pConn, const std::string &sound); |
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+ |
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+ /** |
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+ * @brief operator connection is closed |
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+ * @param[in] pConn operator connection object |
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+ * |
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+ * The connection may not be used for sending any more in this callback. |
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+ */ |
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+ virtual void opConnClose(OpConn *pConn); |
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+ |
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protected: |
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/// re-initialize game (e.g. due to config change) |
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virtual void reinitialize(); |
| ... | ... |
@@ -61,6 +102,13 @@ protected: |
| 61 | 102 |
/// callback when requested time reached |
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virtual void timeCall(); |
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|
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+ /** |
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+ * @brief process key received from phone player |
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+ * @param[in] key received key from player |
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+ * @param[in,out] padPosY y position of player's pad |
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+ */ |
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+ void processKey(char key, int &padPosY); |
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+ |
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/** |
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* @brief delay processing for computer players |
| 66 | 114 |
* @param[in,out] delay delay variable of computer player |
| ... | ... |
@@ -114,12 +162,20 @@ protected: |
| 114 | 162 |
void startBall(); |
| 115 | 163 |
|
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protected: |
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+ |
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+ /// operator connection name suffix for left player's connection |
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+ static std::string const OpConnSuffixLeft; |
|
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+ /// operator connection name suffix for right player's connection |
|
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+ static std::string const OpConnSuffixRight; |
|
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+ |
|
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ColorFile m_fileBallColor; ///< color file for ball color |
| 118 | 172 |
ColorFile m_fileLineColor; ///< color file for center line |
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- ColorFile m_filePadColor; ///< color file for player pad |
|
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+ ColorFile m_filePadColor; ///< color file for phone player pad |
|
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+ ColorFile m_fileComputerColor; ///< color file for computer player pad |
|
| 120 | 175 |
ColorData m_ballColor; ///< ball color |
| 121 | 176 |
ColorData m_lineColor; ///< center line color |
| 122 |
- ColorData m_padColor; ///< player pad color |
|
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+ ColorData m_padColor; ///< phone player pad color |
|
| 178 |
+ ColorData m_computerColor; ///< computer player pad color |
|
| 123 | 179 |
int m_ballPosX; ///< ball position X |
| 124 | 180 |
int m_ballPosY; ///< ball position Y |
| 125 | 181 |
int m_ballDirX; ///< ball direction X |
| ... | ... |
@@ -129,6 +185,8 @@ protected: |
| 129 | 185 |
int m_rightPosY; ///< position of top pixel of right pad |
| 130 | 186 |
int m_leftDelay; ///< delay for computer moving left pad |
| 131 | 187 |
int m_rightDelay; ///< delay for computer moving right pad |
| 188 |
+ OpConn *m_pConnLeft; ///< operator connection of left player (or NULL) |
|
| 189 |
+ OpConn *m_pConnRight; ///< operator connection of right player (or NULL) |
|
| 132 | 190 |
}; // class Canvas |
| 133 | 191 |
|
| 134 | 192 |
} // namespace Blinker |
| 135 | 193 |